Coraline 3D, UPDATED
MrsDoF and I saw Niel Gaiman’s Coraline 3D this weekend. It’s a very creepy Wizard-of-Oz type story about a little girl who finds herself in a magical land… with a catch. And the wicked witch really was wicked… nobody will be making redeeming musicals about her.
The movie was all the more enjoyable because it’s just what it appears to be, and not a vehicle for some social message that adults think they need to cram down kids’ throats along with the popcorn. Or if there was a message, I was too obtuse to catch on to it, which is always a possibility. If your kids are prone to nightmares, though, maybe best to skip it.
My favorite character was the scraggly-looking black cat, which dispensed aloof wisdom but got right into the thick of the action when necessary. Good kitty!
The movie is also enjoyable as an example of stop-motion animation with actual models, and not a CGI extravaganza. Wired magazine has the wonderful, geeky details.
We saw the movie in Real-D, a 3D technology that will make you forget all about the old red/blue glasses. Oh, you still wear special glasses, but they’re quite comfortable, and both eyes are the same. It’s a trick of circular polarization that brings about the effect, and only possible with the new digital projectors. It works amazingly well. In a scene where a needle comes out of fabric right toward the viewer’s eye, I heard gasps all over the theater.
If you are prone to debilitating headaches afterward, occasionally resulting in long-lasting dizzyness so that you normally just wait for the video, digital movie projectors are the same or worse as/than film projectors. The Real-D technology doesn’t specifically seem to make it worse. But it doesn’t fix it either.
UPDATE: I forgot to include this wonderful narrative from Neil Gaiman about “fear of buttons”…